The following
probably addresses over 90% of installation questions I have
received from buyers. I try to educate people about the concepts
involved, so some of my answers are lengthy. Most people are
able to get their games running in stereoscopic 3D without any
problems, but even if you are not having any difficulties,
reading questions 2 - 6 will help explain some of the concepts
involved with stereoscopic gaming.
#1) I have no
image at all after connecting the controller card.
Even if you
have no power connected to the controller card or no 3D
Stereo drivers installed, the controller card should always
at least pass through the regular monitor image. If it is
not, make sure your video connections are secure and that
you are using the "input" and "output" on the controller
card correctly. If your video card has "dual outputs" make
sure you are using the active output.
In rare
cases it is possible that the controller card is defective
or damaged. The card can be damaged by ESD (static shock) or
incorrect power connection, which will usually prevent it
from passing any signal through to the monitor. If you
believe that you have a dead controller card, contact me to
arrange a replacement.
#2) I am not
seeing 3D in my games. How do I know if the 3D Stereo driver is
working properly?
There are
two test demos included in the 3D Stereo driver. Try these
test demos or try running some games with stereo mode
enabled. If the driver is working correctly and you are NOT
wearing the glasses, you should see a weird sort of "double
image." If you don't see this double image, then the driver
is not working correctly. Most of the time this will be due
to a bad driver installation, mismatched Display Driver / 3D
Stereo Driver, or remnants of previous drivers that are
messing things up.
Try removing
all nVidia or other video drivers from your Add / Remove
Programs panel. You can also try removing any Display
Adapters listed in your Device Manager panel. After this is done, reinstall the
matching version nVidia Display Driver / 3D Stereo driver
pair. Most of the time, this procedure will correct any
driver issues. If you feel that your system may not be
properly removing all previous video card drivers, there are
utilities available such as from
www.drivercleaner.net
which may be of assistance.
Of course,
make sure that you have stereo mode enabled and that stereo
separation is not set to 0% (which would be the same as
regular 2D). If you have a dual output video card, you might
want to try the other output. I have only experimented with
dual output briefly, but I have noticed that when both
outputs are enabled, sometimes only one output will send a
stereo image or the glasses' required sync signal.
(Technically
the "double image" is two slightly different offset
perspective images, not a single image that is doubled.)
#3) I know
that my nVidia 3D Stereo driver is working correctly (I get the
double image), but even
wearing the 3D glasses I still see a double image instead of 3D.
How do I know if my 3D glasses are working properly?
When you
enable the nVidia 3D Stereo driver in a game, the 3D Stereo
driver starts sending a stereoscopic image (the "double
image") to the monitor,
and a sync signal to trigger the 3D glasses. If for some
reason this signal is not being sent or is not getting to
the glasses, then the glasses will not activate and you will
only see the double image instead of 3D.
When the
glasses activate, the lenses will flicker on and off (black
and clear) very rapidly to isolate left monitor frames to
the left eye and right frames to the right. If the refresh
rate is low enough, you can actually see the lenses flicker
on and off. If the refresh rate is high enough (85 - 100 Hz)
you will not be able to see the flicker (which is the idea),
but you can still see the lenses darken slightly.
Sometimes
driver problems or the output you are using on your video
card (for dual output cards) can affect the sync signal. If your 3D glasses are not activating, make sure
that they are plugged in securely and try the steps listed
in the previous question. If you believe your 3D glasses are
not working, contact me to arrange a replacement.
It is
possible to see a double image even if the 3D glasses are
working (see the next question). If you close one eye, and
one of the double images is eliminated, then the glasses are
working even if you get a double image with both eyes open.
#4) I have
confirmed that my 3D glasses are working, however I still see a
double image instead of 3D. What next?
Your stereo
separation is probably set too high. Use the stereo
separation hot keys (CTRL+F3 and CTRL+F4) to reduce the separation in your game,
or lower the default stereo separation in your "Stereo
Properties" panel.
If you
remove the 3D glasses and try adjusting stereo separation
using the hot keys, you can see that the distance between
the two "double images" changes as you adjust separation.
Each person's IPD (Interpupillary Distance - the distance
between your eyes) is different, therefore the amount of
stereo separation you are used to will vary. Different games
may also require different settings. Setting a higher stereo
separation gives you "more" of a 3D effect, but setting it
too high may cause eye strain, or may make it impossible for
your eyes to converge the two images into a single 3D image.
The nVidia
3D Stereo driver outputs a stereoscopic image (two separate
images, one for each eye) using a frame sequential
stereoscopic mode. This means that it alternates left and
right frames on the monitor, left / right / left / right,
and so on. The 3D glasses' lenses trigger on and off to
isolate left frames to your left eye and right frames to
right eye. The idea is that the monitor is effectively displaying two
perspectives at once (hence the double image), but the
glasses only allow each eye to see one of the images.
Still, your brain is seeing two different images in
total, one from each eye (just as in real life).
If the
driver settings are correct, your brain will converge the
two images into a single 3D image (again just as in real
life). But if the settings are wrong and the separation is
too great, your eyes and brain will not be able to interpret
the two images as a single 3D perspective. You will still see a
double image, even though the 3D glasses are working fine
and are isolating the left / right frames to each eye
correctly.
#5) I am
seeing a double image for my game's HUD (head's up display) or
reticle (targeting crosshair), even though the rest of the game
looks fine.
First, be
aware that certain elements in a game such as menus, HUDs,
targeting reticles, etc. are simply 2D overlays, not true
parts of the "3D" game. Usually they are set at zero depth,
which is the same thing as saying that they are at the
"screen surface" depth.
If your eyes
are having trouble converging "near" items such as menus, HUDs
or weapons that are close to "screen surface" depth, one option is
to reduce stereo separation, which brings the overall double
image closer together and makes it easier for your eyes to
converge the double image into a single 3D image. However if
mid- and far-range objects in the game already look fine,
there's probably no need to reduce overall stereo
separation. That's where the convergence adjustment comes
in.
Explaining
convergence is a little complicated. Technically it involves
the depth at which there is zero parallax. Practically
speaking, it mainly adjusts the separation of near objects
in the game (which sometimes includes the menus or HUD in a
game), without having much effect on more distant objects.
If the game generally looks good already but you find it
impossible to "look at" the HUDs or menus and see a single
image, then you should probably try using the convergence
hot keys (CTRL+F5 and CTRL+F6).
The Flatout
demo I listed in the "fun demo games" section is a good game to
demonstrate this concept. By default, the menus are usually
way too far apart to see correctly, so all the menus appear
diverged (doubled). By simply adjusting the convergence, you
can bring the menus / HUD together to be a single image, and
everything will look fine. Try loading the first track,
setting the view outside the car, and hitting escape to
bring up the transparent floating menu. This is a great
place to experiment with your separation and convergence
hotkeys. Notice that convergence primarily affects the
floating menu and near objects (like the car's bumper)
whereas separation affects the whole game environment. Also
try removing your glasses and adjusting the both settings,
to get a better idea of what is happening.
Sometimes it
is easier to set convergence by removing the 3D glasses and
adjusting convergence until the near objects (usually the
menus or HUD) have relatively little separation. This will
ensure that your eyes will be able to converge the menus /
HUD into a single image without difficulty.
#6) Why does
the crosshair in my shooter game diverge (double) when I look at
distant targets, even though the 3D glasses work fine and my
convergence is set correctly?
Quick
Answer: Disable the in game crosshair and use the built in
3D Stereo driver's "laser sight."
Long Answer:
If your settings are correct you should be able to "look at"
menus or the crosshair and see a single image, but when you
look at "distant" objects in the game such as targets, near
objects including the crosshair will double. Conversely,
when you are looking at near objects such as
transparent menus or the target crosshair, everything behind
them at a distance will appear doubled. What you are seeing
is a natural divergence which is part of normal 3D vision.
You can try the Flatout game example I mentioned in the last
question to see this for yourself.
Remember
that in real life, we can not converge at more than one
focal distance simultaneously. In other words, whenever you
are "looking at" something, your eyes are converged at that
distance and anything significantly in front of or behind
what you’re looking at will be doubled. There are simple
experiments you can do to prove this. Since we don’t usually
pay attention to everything we’re not looking at, and
distances significantly in front or behind our focal plane
are blurred in real life anyways, we don’t usually notice
it. But even with a real gun, the gun sights will be doubled
with two eyes when focusing on the target. You have to learn
to ignore it and sight the target with only one eye (usually
our "dominant" eye), or center between the two perceived
crosshairs (in the case of stereoscopic gaming).
Again, this
is not a fault of the 3D stereo driver or the 3D glasses...
this is simply how your vision works, and how a crosshair or
HUD would appear in real life. To prove this to yourself,
you can try drawing a crosshair on a window or windshield
(while you are not driving!) You will find that while you
are looking at distant objects past the windshield, the
crosshair doubles, and if you look at the crosshair, distant
objects double. It is impossible to converge at both
distances simultaneously. The closer you are to the
crosshair, or the further away the distant object, the more
pronounced the effect.
This usually
is not a problem for most of the HUD in many games, since
you can easily look back and forth between the HUD and game
environment. Still, some people find the crosshair in
shooter games to be a trouble spot because they are trying
to sight the distant object, and expect the crosshair to
simultaneously remain single. Your best workaround in this
situation is to disable the game's crosshair, and use the
nVidia 3D Stereo driver's "laser sight" which is
specifically designed to appear as a single icon when your
eyes are converged on more distant objects.